March 17, 2004

iPod 3: Coming 2018 to a doubleplusgood near you.
Allworkandnoplaymakesjackadullboy. Video stolen utterly shamelessly from waxy; yes, again.
  • Very cool. I'm one of those people who gets entirely engrossed in first person perspective games. Even to the point of twisting my head to 'peek' around corners. what would happen if we extended an invitation to waxy to join us? *runs from forksclovetofu*
  • Hmm. Am I the only one who finds this crossing the line from "cool stuff" to "Pepsi Blue"?
  • huh. that will teach me not to preview before posting. Um... yes? I quite like it actually. Except that last bit with the glasses and all. That sorta reminded me that it was an ad. /bad taste
  • Something tells me that, in fact, that was not an ad. It was a demo of KDLAB's 3D design and video skillz. And it totally worked. Absolutely brilliant.
  • This is no more an ad than wired's found page ('Artifacts from the future'). Extremely impressive production. That said, I hope I get to buy one someday... =)
  • yep, being fully immersed in a fantasy like that would be great - imagine how much fun it would make games, even. first-person shooters would take on an entirely new aspect. fragging your friends would be just that much cooler. of course my only beef with this virtual reality-type stuff is that inevitably someone will make a bad movie or TV show based on it (several have already been done!) in which the protagonist is stuck in virtual reality and his/her/it's life is in danger because of that. always forgetting, of course, that it's VIRTUAL, which means it DOESN'T EXIST and once the glasses are taken off, or the machine is unplugged, nobody's stuck anywhere*. (do you hear me, hollywood? we aren't all that stupid!) *the matrix is the only movie i know of that gives a plausible reason for why the characters die when injured in the virtual world, and still it ends up defeating that myth by showing that virtual wounds aren't real wounds after all, at least not to neo... oh, wait, where was i? yeah. man, games would be cool with the 3d glasses. yep.
  • clf: the matrix is the only movie i know of that gives a plausible reason for why the characters die when injured in the virtual world It does? /hijack
  • Yea - movie claims that the simulation is so real that the mental shock of believing that you are dead is enough to make you... well... die.
  • That still doesn't really explain the bullet holes appearing in the real world, though...
  • yep, that combined with the fact that it's actually running through a big freakin' plug jacked directly into the base of the brain, where things like heart rate and breathing are controlled. i was under the impression that the reality was complete, as the signals from the matrix were substituted for the nerve sensations one would ordinarily feel as bullets were shooting through you, etc., etc., rather than being a little pair of glasses and maybe a body-suit.
  • ALNEDRA, YOU STAY AWAY FROM MY SOURCES!!!!! he issss MY preciousssssss